This chapter takes you through the design of a simple pyFLTK-based text editor.
Since this will be the first big project you'll be doing with pyFLTK, lets define what we want our text editor to do:
Now that we've outlined the goals for our editor, we can begin with the design of our GUI. Obviously the first thing that we need is a window, which we'll place inside a class called EditorWindow:
class EditorWindow(Fl_Double_Window): search = "" def __init__(self, w, h, label): Fl_Double_Window.__init__(self, w, h, label)
Our text editor will need some global variables to keep track of things:
changed = False filename = "" title = "" textbuf = None editor = None
The textbuf variable is the text editor buffer for our window class described previously. We'll cover the other variables as we build the application.
The first goal requires us to use a menubar and menus that define each function the editor needs to perform. The Fl_Menu_Item structure is used to define the menus and items in a menubar:
menuitems = (( "&File", 0, 0, 0, FL_SUBMENU ), ( "&New File", 0, new_cb ), ( "&Open File...", FL_CTRL + ord('o'), open_cb ), ( "&Insert File...", FL_CTRL + ord('i'), insert_cb, 0, FL_MENU_DIVIDER ), ( "&Save File", FL_CTRL + ord('s'), save_cb ), ( "Save File &As...", FL_CTRL + FL_SHIFT + ord('s'), saveas_cb, 0, FL_MENU_DIVIDER ), ( "New &View", FL_ALT + ord('v'), view_cb, 0 ), ( "&Close View", FL_CTRL + ord('w'), close_cb, 0, FL_MENU_DIVIDER ), ( "E&xit", FL_CTRL + ord('q'), quit_cb, 0 ), ( None, 0 ), ( "&Edit", 0, 0, 0, FL_SUBMENU ), ( "Cu&t", FL_CTRL + ord('x'), cut_cb ), ( "&Copy", FL_CTRL + ord('c'), copy_cb ), ( "&Paste", FL_CTRL + ord('v'), paste_cb ), ( "&Delete", 0, delete_cb ), ( None, 0 ), ( "&Search", 0, 0, 0, FL_SUBMENU ), ( "&Find...", FL_CTRL + ord('f'), find_cb ), ( "F&ind Again", FL_CTRL + ord('g'), find2_cb ), ( "&Replace...", FL_CTRL + ord('r'), replace_cb ), ( "Re&place Again", FL_CTRL + ord('t'), replace2_cb ), ( None, 0 ), ( None, 0 ) )
Once we have the menus defined we can create the Fl_Menu_Bar widget and assign the menus to it with:
m = Fl_Menu_Bar(0, 0, 660, 30); m.copy(menuitems)
We'll define the callback functions later.
To keep things simple our text editor will use the Fl_Text_Editor widget to edit the text:
w.editor = Fl_Text_Editor(0, 30, 660, 370) w.editor.buffer(textbuf)
So that we can keep track of changes to the file, we also want to add a "modify" callback:
textbuf.add_modify_callback(changed_cb, w) textbuf.call_modify_callbacks()
Finally, we want to use a mono-spaced font like FL_COURIER:
w.editor.textfont(FL_COURIER)
We can use the pyFLTK convenience functions for many of the editor's dialogs, however the replace dialog needs its own custom window. To keep things simple we will have a "find" string, a "replace" string, and "replace all", "replace next", and "cancel" buttons. The strings are just Fl_Input widgets, the "replace all" and "cancel" buttons are Fl_Button widgets, and the "replace next " button is a Fl_Return_Button widget:
Figure 4-1: The search and replace dialog.
self.replace_dlg = Fl_Window(300, 105, "Replace") self.replace_find = Fl_Input(80, 10, 210, 25, "Find:") self.replace_with = Fl_Input(80, 40, 210, 25, "Replace:") self.replace_all = Fl_Button(10, 70, 90, 25, "Replace All") self.replace_next = Fl_Return_Button(105, 70, 120, 25, "Replace Next") self.replace_cancel = Fl_Button(230, 70, 60, 25, "Cancel")
Now that we've defined the GUI components of our editor, we need to define our callback functions.
This function will be called whenever the user changes any text in the editor widget:
def changed_cb(i1, nInserted, nDeleted, i2, c1, editor): global changed, loading if (nInserted != 0 or nDeleted != 0) and loading == False: changed = True set_title(editor); if loading: editor.editor.show_insert_position()
The set_title() function is one that we will write to set the changed status on the current file. We're doing it this way because we want to show the changed status in the window's title bar.
This callback function will call kf_copy() to copy the currently selected text to the clipboard:
def copy_cb(widget): global editor Fl_Text_Editor.kf_copy(0, editor.editor)
This callback function will call kf_cut() to cut the currently selected text to the clipboard:
def cut_cb(widget): global editor Fl_Text_Editor.kf_cut(0, editor.editor)
This callback function will call remove_selection() to delete the currently selected text to the clipboard:
def delete_cb(widget): global textbuf textbuf.remove_selection()
This callback function asks for a search string using the fl_input() convenience function and then calls the find2_cb() function to find the string:
def find_cb(widget): global editor val = fl_input("Search String:", editor.search) if val != None: # User entered a string - go find it! editor.search = val find2_cb(widget)
This function will find the next occurrence of the search string. If the search string is blank then we want to pop up the search dialog:
def find2_cb(widget): global editor if editor.search[0] == 0: # Search string is blank; get a new one... find_cb(widget, editor) return pos = editor.editor.insert_position(); (found, pos) = textbuf.search_forward(pos, editor.search); if found!= 0: # Found a match; select and update the position... textbuf.select(pos, pos+len(editor.search)) editor.editor.insert_position(pos+len(editor.search)) editor.editor.show_insert_position() else: fl_alert("No occurrences of %s found!"%editor.search)
If the search string cannot be found we use the fl_alert() convenience function to display a message to that effect.
This callback function will clear the editor widget and current filename. It also calls the check_save() function to give the user the opportunity to save the current file first as needed:
def new_cb(widget): global filename, changed if check_save() == 0: return filename = "" textbuf.select(0, textbuf.length()) textbuf.remove_selection() changed = False textbuf.call_modify_callbacks()
This callback function will ask the user for a filename and then load the specified file into the input widget and current filename. It also calls the check_save() function to give the user the opportunity to save the current file first as needed:
def open_cb(widget): global filename if check_save() == 0: return newfile = fl_file_chooser("Open File?", "*", filename) if newfile != None: load_file(newfile, -1)
We call the load_file() function to actually load the file.
This callback function will call kf_paste() to paste the clipboard at the current position:
def paste_cb(widget): global editor Fl_Text_Editor.kf_paste(0, editor.editor)
The quit callback will first see if the current file has been modified, and if so give the user a chance to save it. It then exits from the program:
def quit_cb(widget, data): global changed if changed and check_save() == 0: return sys.exit(0)
The replace callback just shows the replace dialog:
def replace_cb(widget): global editor editor.replace_dlg.show()
This callback will replace the next occurence of the replacement string. If nothing has been entered for the replacement string, then the replace dialog is displayed instead:
def replace2_cb(widget): global editor find = editor.replace_find.value() replace = editor.replace_with.value() if len(find) == 0: editor.replace_dlg.show() return editor.replace_dlg.hide() pos = editor.editor.insert_position() (found, pos) = textbuf.search_forward(pos, find) if found != 0: # Found a match; update the position and replace text... textbuf.select(pos, pos+len(find)) textbuf.remove_selection() textbuf.insert(pos, replace) textbuf.select(pos, pos+len(replace)) editor.editor.insert_position(pos+len(replace)) editor.editor.show_insert_position() else: fl_alert("No occurrences of %s found!"%find)
This callback will replace all occurences of the search string in the file:
def replall_cb(widget): global editor find = editor.replace_find.value() replace = editor.replace_with.value() if len(find) == 0: editor.replace_dlg.show() return editor.replace_dlg.hide() editor.editor.insert_position(0) times = 0 found = 1 while found != 0: pos = editor.editor.insert_position() (found, pos) = textbuf.search_forward(pos, find) if found != 0: # Found a match; update the position and replace text... textbuf.select(pos, pos+len(find)) textbuf.remove_selection() textbuf.insert(pos, replace) editor.editor.insert_position(pos+len(replace)) editor.editor.show_insert_position() times += 1 if times > 0: fl_message("Replaced %d occurrences."%times) else: fl_alert("No occurrences of %s found!"%find)
This callback just hides the replace dialog:
def replcan_cb(widget): global editor editor.replace_dlg.hide()
This callback saves the current file. If the current filename is blank it calls the "save as" callback:
def save_cb(widget): global filename if len(filename) == 0: # No filename - get one! saveas_cb() return else: save_file(filename)
The save_file() function saves the current file to the specified filename.
This callback asks the user for a filename and saves the current file:
def saveas_cb(widget, data): global filename newfile = fl_file_chooser("Save File As?", "*", filename) if newfile != None: save_file(newfile)
The save_file() function saves the current file to the specified filename.
Now that we've defined the callback functions, we need our support functions to make it all work:
This function checks to see if the current file needs to be saved. If so, it asks the user if they want to save it:
def check_save(): global changed if not changed: return r = fl_choice("The current file has not been saved.\n" "Would you like to save it now?", "Cancel", "Save", "Don't Save") if r == 1: save_cb() return not changed if r == 2: return 1 else: return 0 }
This function loads the specified file into the textbuf class:
loading = False def load_file(newfile, ipos): global changed, loading, filename loading = True if ipos != -1: insert = 1 changed = True else: insert = 0 changed = False if insert == 0: filename = "" r = textbuf.loadfile(newfile) else: r = textbuf.insertfile(newfile, ipos) if r != 0: fl_alert("Error reading from file %s."%newfile) else: if insert == 0: filename = newfile loading = False textbuf.call_modify_callbacks()
When loading the file we use the loadfile() method to "replace" the text in the buffer, or the insertfile() method to insert text in the buffer from the named file.
This function saves the current buffer to the specified file:
def save_file(newfile): global changed, filename if textbuf.savefile(newfile) != 0: fl_alert("Error writing to file %s."%newfile) else: filename = newfile changed = False textbuf.call_modify_callbacks()
This function checks the changed variable and updates the window label accordingly:
def set_title(win): global filename, title if len(filename) == 0: title = "Untitled" else: title = os.path.basename(filename) if changed: title = title+" (modified)" win.label(title)
Once we've created all of the support functions, the only thing left is to tie them all together. What remains is to create a new text buffer, create a new view (window) for the text, show the window, load the file on the command-line (if any), and then enter the FLTK event loop:
textbuf = Fl_Text_Buffer() style_init() window = new_view() window.show(1, sys.argv) if len(sys.argv) > 1: load_file(sys.argv[1], -1) Fl.run()
The complete source for our text editor can be found in the test/editor.py source file. You can run the program as:
python editor.py
Congratulations, you've just built your own text editor!
Figure 4-2: The completed editor window
Now that we've implemented the basic functionality, it is
time to show off some of the advanced features of the
Fl_Text_Editor
widget.
The Fl_Text_Editor
widget supports highlighting
of text with different fonts, colors, and sizes. The
implementation is based on the excellent NEdit text editor core, which
uses a parallel "style" buffer which tracks the font, color, and
size of the text that is drawn.
Styles are defined using Python arrays of the form:
Fl_Text_Display::Style_Table_Entry
structure
defined in <FL/Fl_Text_Display.H>
:
[[color, font, size], ...]
The color
member sets the color for the text,
the font
member sets the FLTK font index to use,
and the size
member sets the pixel size of the
text. The attr
member is currently not used.
For our text editor we'll define 7 styles for plain code, comments, keywords, and preprocessor directives:
styletable = [ # Style table [ FL_BLACK, FL_COURIER, 14 ], # A - Plain [ FL_DARK_GREEN, FL_COURIER_ITALIC, 14 ], # B - Line comments [ FL_DARK_GREEN, FL_COURIER_ITALIC, 14 ], # C - Block comments [ FL_BLUE, FL_COURIER, 14 ], # D - Strings [ FL_DARK_RED, FL_COURIER, 14 ], # E - Directives [ FL_DARK_RED, FL_COURIER_BOLD, 14 ], # F - Types [ FL_BLUE, FL_COURIER_BOLD, 14 ] # G - Keywords ]
You'll notice that the comments show a letter next to each style - each style in the style buffer is referenced using a character starting with the letter 'A'.
You call the highlight_data()
method to associate the
style data and buffer with the text editor widget:
w.editor.highlight_data(stylebuf, styletable, len(styletable), 'A', style_unfinished_cb, None)
Finally, you need to add a callback to the main text buffer so that changes to the text buffer are mirrored in the style buffer:
textbuf.add_modify_callback(style_update, w.editor)
The style_update()
function, like the change_cb()
function described earlier, is called whenever text is added or removed from
the text buffer. It mirrors the changes in the style buffer and then updates
the style data as necessary:
# # 'style_update()' - Update the style buffer... # def style_update(pos, nInserted, nDeleted, nRestyled, deletedText, e): global stylebuf, editor if nInserted == 0 and nDeleted == 0: stylebuf.unselect() else: if nInserted > 0: style = 'A'*nInserted stylebuf.replace(pos, pos+nDeleted, style) else: # Just delete characters in the style buffer... stylebuf.remove(pos, pos+nDeleted) # Select the area that was just updated to avoid unnecessary # callbacks... stylebuf.select(pos, pos + nInserted - nDeleted) # Re-parse the changed region; we do this by parsing from the # beginning of the previous line of the changed region to the end of # the line of the changed region... Then we check the last # style character and keep updating if we have a multi-line # comment character... start = textbuf.line_start(pos) end = textbuf.line_end(pos + nInserted) text = textbuf.text_range(start, end) style = stylebuf.text_range(start, end) if start==end: last = 0 else: last = style[end - start - 1] style = style_parse(text, style, end - start) stylebuf.replace(start, end, style) editor.editor.redisplay_range(start, end) if start == end or last != style[end - start - 1]: # Either the user deleted some text, or the last character # on the line changed styles, so reparse the # remainder of the buffer... end = textbuf.length() text = textbuf.text_range(start, end) style = stylebuf.text_range(start, end) style_parse(text, style, end - start) stylebuf.replace(start, end, style) editor.editor.redisplay_range(start, end)
The style_parse()
function scans a copy of the
text in the buffer and generates the necessary style characters
for display. It assumes that parsing begins at the start of a line:
// // 'style_parse()' - Parse text and produce style data. // # # 'style_parse()' - Parse text and produce style data. # def style_parse(text, style, length): # Style letters: # # A - Plain # B - Line comments # C - Block comments # D - Strings # E - Directives # F - Types # G - Keywords col = 0 new_style = "" isComment = False isString = False pos = 0 last = False while pos < length: current = style[pos] if isComment: current = 'B' if text[pos] == '\n': isComment = False elif isString: current = 'D' if text[pos] == '"' or text[pos] == "'": isString = False elif current in ['B', 'F', 'G']: current = 'A' if current == 'A': # Check for directives, comments, strings, and keywords... if text[pos] == '#': current = 'B' isComment = True elif text[pos] == '"' or text[pos] == "'": current = 'D' isString = True elif not last and text[pos].islower() or text[pos] == '_': pos1 = pos while pos1 < length: if text[pos1].islower() or text[pos1] == '_': pos1 += 1 else: break kw = text[pos:pos1] if iskeyword(kw): new_style = new_style+'F'*(pos1-pos) current = 'F' if pos1 >= length: pos1 -= 1 pos = pos1 last = True last = text[pos].isalnum() or text[pos] == '_' or text[pos] == '.' if text[pos] == '\n': col = 0 if current == 'B' or current == 'E': current = 'A' new_style = new_style+current pos += 1 return new_style